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Retroid / Moorechip Retroid Pocket 2

Compiled & reviewed by Urs von Gunten, HandheldWiki editorial · How we rate ·

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The Retroid Pocket 2 is an Android gaming handheld released in 2020 by the Chinese manufacturer Retroid / Moorechip. It is built around the MediaTek MT6580A with 1 GB DDR3, has a 3.5 inch IPS 640 x 480 display, and uses a 4000 mAh battery. Its documented emulation ceiling is SNES full speed, placing it in the budget tier for Android-based emulation and game streaming. Notable hardware features include video output, Bluetooth, WiFi.

How far can it go?

Runs everything up to SNES at full speed, and pushes as far as PSP with some compromises.

A
GB
A
NES
A
Genesis
A
GBA
A
SNES
B+
PS1
B
DS
B
N64
C
Dreamcast
C
PSP
F
Saturn
F
GameCube
F
3DS
F
Wii
F
PS2
F
Switch
F
Wii U
F
PS3
Full speedGreatPlayableBarelyWon't run

Realistic ceiling: PSP mostly playable but some need frameskip, Dreamcast barely playable, and N64 is hit and miss

Specifications

Chip (SoC)MediaTek MT6580A
CPUCortex-A7
GPUMali-400 MP2
RAM1 GB DDR3
Screen size3.5 inch
Screen typeIPS
Resolution640 x 480
PPI228.57 PPI
Refresh rate60 Hz
Aspect ratio4:3
Battery4000 mAh
StorageInternal 8 GB EMMC & External MicroSD
ConnectivityBluetooth, WiFi
SpeakersDual Stereo Front facing
Charge portUSB-C
Video outputMicro HDMI
Audio out3.5mm Headphone
Dimensions150 mm x 81 mm x 17-30 mm
Weight196 grams
ShellPlastic
ColorsBlack, Light Blue, Pink, Yellow, DMG Gray, SNES UK, GBA Indigo, Funtastic N64 colors

Pros & cons

👎 Cons

  • Digital slidepad right analog (not true analog), some people can feel input lag

Compare prices & buy

from $10 – $80

$80 ( + $10 shipping)

Often sold by: Aliexpress

Notes

Specs on GoRetroid.com claim 1.5 GHz but the MT6580 only gets up to 1.3 GHz normally. Apparently the Pocket 2 uses an overclocked MT6580 to get up to 1.5 GHz. Sticks do not click in so no L3 / R3. Right stick is listed as "digital joystick", so it may not even be true analog. "Right stick component is a sliding style like what you see on the Pocket Go 2" - Taki

See also

Emulation breakdown

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